GameData/ - A directory to contain the files that change the game.thumb.png - Preview image of your mod used in the Steam Workshop.Preview.png - Preview image of your mod used in the in-game mod browser.About.xml - Your mod meta-data used when uploaded to the workshop and when displaying your mod in the workshop menu.About\ - Contains descriptive information about the mod.\ - named after the mod, contains all the mod files.This reveals the following structure (some text copied from the readme): The game provides an example of this file structure with a helpful readme at /Stationeers\rocketstation_Data\StreamingAssets\ExampleMod.zip. Then like 15 seconds after I closed the game it hit me how dumb I was! I was over thinking it and it's simple just put it in the normal Rimworld Mod folder.To be recognized as valid, a mod must follow a particular file structure. Back to Sendowl for me! Which I plan to use Sendowl anyhow for the most part because I can make each folder of the game standalone and have multiple games going at the same time with independent mod and save folders. thought to myself well I guess the Steam users are ****ed they can't use regular mods not from Steam Workshop sucks for them. Thank you Snownova I did the same exact thing. I've found the workshop/content folder, but when I copy the mod into the folder it doesn't show up in my game.ĮDIT: Figured it out, not the workshop folder but the common/Rimworld/Mods folder. How do I do this in reverse? I want to include a mod downloaded from the forum in my steam Rimworld game.
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